F1GP-Ed PROGRAM HISTORY +++++++++++++++++++++++ V3.44 - 3 November 2010 (168904 bytes) o Re-released as donationware along with free F1GP-Ed.key file ============================================================================ V3.44 - 17 April 1999 (168904 bytes) o When viewing backdrops or cockpits, the image is now displayed in a window on the same screen, where possible (using picture.datatype) o Improved "best mode" calculations when opening screens, which will try to choose a mode with the same monitor type as the screen that F1GP-Ed is using (e.g. will stop F1GP-Ed choosing PAL screens when running on a graphics card!) o Added workaround for the palette window when running on a hi/true colour screen - when adjusting the colours, the on-screen colours now update in realtime (as they normally do on <= 8-bit screens) Bug Fixes: o Fixed a long standing bug which screwed the car setups up causing the game to crash during a championship season when reaching the Suzuka race and racing with less than 26 cars o Made a workaround for the sliders in the palette window, as the numbers didn't always show up with certain fonts o Under certain circumstances (e.g. running under CyberGraphX) F1GP-Ed could crash on exit, if not registered ============================================================================ V3.43 - 29 November 1998 (166476 bytes) o Added the first stage of the new car shape editor: you can select which car/cars should have the '91 McLaren style nose colour scheme, and, more importantly, it is now possible to make the cars look more like the '98 cars (e.g. high nose, raised cockpit surround, etc) o The palette entry used for the sky in wet conditions can now be selected o Added an option to disable joystick control of the F1GP menus o Fixed a bug in the game itself - when loading a saved game, the sky colour is now always correctly set. Before, if you loaded a wet race the sky colour would remain blue, instead of grey. o Made it possible to disable the GPPatch turbo keys preset, so that it uses the default derived from the FPS (which is what happened before v3.40) o Changed my file requester routine - it'll now always separate the file from the dir, instead of putting the whole path in the file part of the file requester in some cases (KS 2.04+ only) o It's no longer possible to select 30fps NTSC, as it never really worked properly anyway o Removed ASYNCHELP tooltype / cli option - F1GP-Ed will now only use (automatically) asynchronous help when amigaguide.library >= V39 is in use o F1GP-Ed can now be fully iconified (KS 2.04+ only) o Danish language now supported again o New F1GP-Ed icon and datafile icons, with "high nose" design - added newicons to almost all the icons in the distribution too Bug Fixes: o The patch added in v3.40 that allowed the game to display more than 64 entries in the file requester was bugged - if directories containing more than 64 entries were viewed, strange things could happen (e.g. the car setup getting trashed, a guru when switching off the file filter). The patch has now been rewritten, and the limit on entries has been reintroduced - a file requester can now only display up to 200 entries o None of the walls disappear anymore when you drive close to them - V3.42 only fixed the pit garages from disappearing. Now this problem has been fixed for good o Reverted back to the pre-3.40 "less cars in races" patch code, as there was a possibility, under certain circumstances, for the "ghost cars" to appear when using V3.40-3.42 o The analog gearchange setting is no longer reset when loading from the binary o The sky colour in the palette now gets permanently altered when saving to memory, and loading the palette from memory now works properly if you were in a wet session o The 'safe indestructability' patch was causing the debris from crashes to fly straight up vertically, instead of spreading out like usual o The IFF-ILBM loader was broken - it didn't decode uncompressed images as it should have o Fixed an error in the colour editor - cars with the McLaren-Marlboro nose design cannot have a central stripe on the side of the nose o Fixed a problem related to analog joystick - enabling PatchF1GP patches without saving to memory to first caused F1GP not recognize the joystick properly ============================================================================ V3.42 - 21 June 1998 (157616 bytes) Bug Fixes: o A side effect of the extra code added into the F1GP executable in v3.40, for the less cars in races patch and the autoloading of f1gp.library, was that the walls of the pit garages became invisible. A workaround for this has now been added o PatchF1GP no longer causes the game's car setup menu to be re-entered after exiting the car setup menu (only happened if you held the joystick backwards instead of just tapping it) ============================================================================ V3.41 - 7 June 1998 (157676 bytes) o The GPPatch HUD is now completely disabled if F1GP is running on a scan-doubled screenmode (e.g. DblPAL, DblNTSC, Multiscan, etc) as it is impossible to display it fully under these circumstances, due to hardware limitations o Altered the HUD to use AGA specific features, where appropriate, which should stop it slowing F1GP down as much (uses less DMA) o f1gp.library 36.6 Bug Fixes: o Major problem fixed in the save to binary routine (due to the new quick load/save switch in v3.40) which caused corruption o Fixed a problem in GPPatch that caused corruption below the F1GP display if the vertical display position was set to 6 or greater ============================================================================ V3.40 - 2 June 1998 (157184 bytes) o f1gp.library v36 - major update, including new game patches: - The game will now work with non-15kHz AGA screenmodes including DblPAL, DblNTSC and Multiscan (i.e. not PAL or NTSC) - Patched the game to utilize the faster fetch modes of the AGA chipset, making the game slightly faster/smoother on an A1200 or A4000 o Major change to the "Less cars in races" memory patch. This option has been removed. It is replaced by a patch that is always saved to the F1GP binary or memory, which means you can save less than 26 to the game without having to worry about installing the patch. Of course, the patch will now work even if F1GP-Ed is not running. o The game will now attempt to load f1gp.library and patch itself when you run it - this means that the VBR problem, for example, will disappear for good! No longer will you have to run F1GP-Ed in the background to enable the 'use VBR' patch! Only takes effect once you have saved to the F1GP binary with this new version o Moved wet weather options out of the preferences into a new seperate wet weather window, joined by a new option which changes the way wet weather is determined during a championship season o Added option to disable the unnecessary requestors that show up in the game after loading or saving a file successfully o Added two more symbols to the GPPatch HUD which tell you that a car will be pitting this lap (differentiates between damage and tyre stops) o Due to popular demand, it is now possible to preset the turbo keys o Automatically fixes a problem with the game's file requester, removing the limit of only displaying a maximum of 64 entries o Viewer screens for the backdrops and cockpit designs are now opened using the most appropriate screenmode, instead of defaulting to PAL/NTSC Bug Fixes: o Due to a bug in the ILBM reader code I 'borrowed', F1GP-Ed could hang (or simply show corrupted images) when decoding IFF-ILBM files using the cockpit and backdrop windows. This only happened if the image has been saved in PPaint or DPaint with a stencil switched on o The digital joystick dual gear change button feature now works as it should have - before, it was impossible to preset button 2 for changing up a gear o The calculator no longer creates incorrect perf values for a teams' first driver when no lap time was specified for that driver (0:00.000) o The sound samples module should have been recompiled in V3.34 - the sound sample save to memory feature hasn't been working properly since then due to this o Not all the keyboard shortcuts worked in the GPPatch window o Starting F1GP-Ed via a datafile icon in different directory now works ============================================================================ V3.36 - 12 October 1997 (155064 bytes) o The GPPatch HUD now indicates (with a '>' before the driver name) when cars are in the pit lane o Greek language now supported Bug Fixes: o Negative values for the sliders in the display window now get rendered properly (didn't work with helvetica, at least) o Infinite qualifying tyres feature broke in v3.32 - it's now possible to turn this cheat off again when saving to the binary o Keyboard shortcuts now work for localized MX gadgets (radio buttons) ============================================================================ V3.35 - 7 September 1997 (154868 bytes) Bug Fixes: o In v3.34, the system would lock up after exiting from the cockpit (ie pressing Esc) if F1GP-Ed was loaded and the GPPatch window was open o Fixed the GPPatch driver list and info bar so they work properly if you decide to reduce the number of cars during a game playing session o The Czech locale catalog now works again ============================================================================ V3.34 - 31 August 1997 (154856 bytes) o Updated f1gp.library (now V35.4): New patch will make F1GP take notice of the VBR on systems which normally use it - this means that if you usually have to disable the VBR to get F1GP to work, then you no longer need to do so o The Amiga's audio filter can now be set to your preferred setting whenever you play the game o It is now possible to have wet practice and qualifying sessions o Added a new multiplayer patch which makes player cars indestructible when the computer is driving them. This is grouped with the "Fix Speed Problems" patch (previously named "Multiplayer Fix") o The position of the GPPatch HUD can now be preset o Lap records can now be loaded and mixed with the current records o Shortcut "Today" button provided in the lap record editor o Improved "Less cars in races" patch - it is no longer possible to finish 26th in a race when less than 26 cars start the race! Bug Fixes: o Viewing current backdrops now works with version C of the game - before F1GP-Ed would try to access the wrong disk o Fixed harmless enforcer hits which occurred when printing out the driver performance o The target display, use team hp and driving aids cheat options will now be read correctly when loading from the binary / memory o The default position status will now be saved to the binary correctly o With certain display positions, the left of the GPPatch stats screen would get chopped off - fixed o Sometimes, the GPPatch driver stats screen would have vertical bars running down it if the HUD was on - fixed o Position 2 for the snapshot keys broke in v3.33 o Removed a bug in the save to memory routine which caused car setups to get trashed during a championship season, which made the game crash during the final races of the season in some circumstances ============================================================================ V3.33 - 18 May 1997 (152636 bytes) o Recoded all routines that load to / save from the F1GP binary or memory using a different approach. This was done to drastically reduce the likelyhood of me making mistakes in the future which cause the F1GP binary to be corrupted - see below... Bug Fixes: o Idiotic bug introduced in v3.32 which affects versions B and C of the game. As a result if you saved to the binary it will now be corrupt :( Tell-tale signs include the menu titles in the game being corrupt o If you move a team and/or driver up or down in the editor lists and then click on one of the buttons to open a colour editor, the correct colours are now displayed ============================================================================ V3.32 - 7 May 1997 (151256 bytes) o GPPatch "turbo keys" can now be disabled o "Exit to DOS - Are you sure?" requester in the game can now be skipped o The time it takes for a pitstop can now be adjusted o Colours can now be imported from (and exported to) IFF image / palette files o "Practice Fuel Load" feature has been improved - the fuel load calculated will now be exactly the same as the fuel load in a race of the same number of laps o Localized a lot of the older strings that couldn't be translated before o Optimized (40% reduction) the data used to draw the images in the colour editors - this means the colour editors will open faster initially and the images will be drawn a little bit faster. Bug Fix: o When loading a prefs file (from ENV:F1GP-Ed) which was saved before v3.20 the F1GP Binary path no longer has a missing '/' (if there was one in the path to begin with :-) ============================================================================ V3.31 - 2 March 1997 (151000 bytes) o Increased available range for the horizontal display position (-30 to 30) Bug Fixes: o The display position can now be saved to (and loaded from) the F1GP binary o Due to optimizations in v3.30 loading from memory would deselect all drivers in F1GP - fixed o The palette is now read correctly when loading from memory o GPPatch should now handle all horizontal display positions - in v3.30 if the position was less than -16, the display would be corrupted ============================================================================ V3.30 - 23 February 1997 (151008 bytes) o The "in-game" palette can now be altered o GPPatch: font is now user selectable, HUD size can be preset, HUD can be enabled automatically, the "right-shift" car setup change can be disabled. Reduced chip ram usage, plus the required chip ram is now allocated dynamically (only if you actually install GPPatch). Display position is no longer hardcoded - uses same position as F1GP is using o Added Hall of Fame options to the Statistics window to configure the HoF lap record output o Added option to allow the "Abandon Qualifying" requestor to be skipped o The position of the game display can now be preset o Moved "frame rate", "target display" and "detail" options to the new Display window o Moved "reverse steering help" option to the Car Control window - god knows why I didn't put it there to begin with! ;-) o Improved the way the Graphics window trys to load the image - if it fails to open the file, it will try and open the file (without path) from the same directory as the graphics settings file o Cockpit designs can now be viewed directly from within F1GP-Ed o The backdrop (.bkg) files used by F1GP's menus can now be replaced with other images o Main window can now be resized o Optimized all memory load/save and patch install/removal routines o Improved font sensitivity calculations for proportional fonts - should result in more compact windows (tested with over 50 different fonts) o Updated f1gp.library - V35.2 (minor code optimizations) o Altered behaviour of the PATCH and SAVETOMEM tooltypes/cli options - if any of these are specified and F1GP isn't present in memory, error messages won't be displayed any more Bug Fixes: o Saving cockpit designs to memory now works properly o Fixed bug in Nigel Rowe's McLaren-D cockpit (gear indicator no longer blanks out) ============================================================================ V3.23 - 3 December 1996 (140248 bytes) o The "super-steering help" which is activated when using an analog joystick can now be disabled o When saving a new datafile, if ENV:Sys/def_F1GP-Ed.info exists it will be used as the datafile's icon. Otherwise the built-in icon will be used (as before) o New default datafile icon o Preliminary 1997 season datafile + Nigel Rowe's updated McLaren cockpit Bug Fixes: o The GPPatch HUD will now work when using a high res mouse pointer - at last! o Harmless enforcer hits removed from file requesters that start with a blank directory field o Foreign character keyboard shortcuts are now recognized ============================================================================ V3.22 - 20 October 1996 (139812 bytes) o Added a feature to local speed factor window to automatically adjust the speed factor when different frame rates are used o New patch to restore system clock after leaving the cockpit in F1GP o It's now possible to alter the amount of fuel you get at the start of a practice/qualifying session o Removed the LOADF1GP delay which was introduced in V3.20. Instead the delay can be defined using the new DELAY tooltype/option o The "1991 Performance" text which is displayed when you win a championship is now altered in respect to the "Level Button" text you specify o Multiplayer Fix patch improved. Player cars under computer control now get the HP of the team instead of a hardcoded value (716 - Ace) Bug Fixes: o Online help now works even if you omit the HELPFILE tooltype - it should default to the English guide file o The directory for datafiles was getting corrupted (only when using the German catalog file), as one of the buffers was too small o The cursor position in the data gadget (in the lap record editor) now resets to the beginning after entering a date o The "All" save mode in the sound sample window didn't always work correctly when the samples were too large, resulting in incorrect and unnecessary error messages o During a race the GPPatch driver times list was inaccurate as the race time was calculated from the moment you enter the cockpit, instead of starting when the lights go green. The race times should now be 100% accurate o In multiplayer races the GPPatch HUD and driver gaps were in relation to the best player during the first turn (after the first changeover this problem didn't occur) instead of sticking with the player being controlled ============================================================================ V3.21 - 6 September 1996 (138184 bytes) Bug Fixes: o Saving to memory using v3.20 crashed on Amigas with a 68000! o Selecting "All the Same" in the options window would select "Random", and vice versa - fixed. ============================================================================ V3.20 - 1 September 1996 (138176 bytes) o Calculator window - allows calculation of teams' HP and driver performance ratings by entering lap times o The graphics window can now load IFF ILBM images (requires iffparse.library) o Altered the way lap records and dates are entered and displayed - a lot nicer now. However, these custom gadgets will only work properly with KS 2.0+ - this was unavoidable due to missing/unimplemented features in the KS 1.x version of gadtools.library :( o Saving/loading to/from the F1GP binary is now handled in a different way. Instead of selecting the "f1gp" from a file requester every time, you just need to set it once in the main window o It is now possible to have wet races at Phoenix (USA) o The tyre compound used by computer cars can now be altered o The default tyre selection can now be altered o HELPFILE tooltype / cli option to allow the location and name of the F1GP-Ed.guide file to be altered o The sound sample window has been enhanced to provide extra features o New menu item to allow saving to a datafile, F1GP binary and memory all in one go o Minor GUI enhancements (up/down buttons in team/driver windows ghosted when appropriate) o Corrected spelling of page on the german password protection screen in the game (Siete -> Seite) o Added short delay after loading F1GP (when the LOADF1GP option is present) in order to stop F1GP-Ed installing patches and things before the F1GP task has been initialized o Documentation and installer available in german. o New language catalogs: spanish and norwegian Bug Fixes: o Using the cursor keys to select entries in the list gadgets in the team, driver, setup and record windows now works properly o After many hours of "hair-pulling" trying to work out why F1GP started doing weird things and crashing for no apparent reason, I discovered I needed to make some alterations to my code (compiler related). This was due to the increasing size of F1GP-Ed. AFAIK, this didn't effect earlier versions. o The allocation of pit bays during races with less than 26 cars now works properly o The multiplayer bug fix saga continues... After changeovers cars should now get the correct HP when Use Team HP is on ============================================================================ V3.16 - 3 July 1996 (123108 bytes) Bug Fix: o Messed up the load from F1GP binary / memory routines in V3.14 - the following were not read correctly: Nice Audio, Fast GUI, Timing, File Filter, Default Dir, Fast Windows, Animations and the Analog Joystick switch! Saving wasn't affected ============================================================================ V3.15 - 23 June 1996 (123092 bytes) o Cursor keys can now be used to select entries of list view gadgets in various windows Bug Fixes: o Major bug in V3.14 which caused F1GP-Ed to crash when saving to memory on 68000 machines - fixed o Race positions are now always correct after completing a race which starts with less than 26 cars (no blank spaces in the top positions) ============================================================================ V3.14 - 12 June 1996 (122676 bytes) o Added a feature to the local speed factors patch which automatically reduces the speed factor when racing in wet weather o It is now possible to start a race with less than 26 cars, via a new memory patch o New feature which enables you to choose whether audio interrupts should be disabled - this means music modules can be played in the background when navigating the game menus without interruption o Code optimizations and minor GUI enhancements o Recompiled with DICE 3.20 Bug Fixes: o Exiting via Ctrl-C now removes patches from F1GP - before it caused F1GP to crash! o Multiplayer fix fixed again - computer driven player cars should now go at the correct speed at the start of races (before any changeovers) o Pit light position now saved properly to the "f1gp" file o Loading from the binary/memory now trys to set the "Target Display" option accordingly (> 8fps only) o With the GPPatch HUD on, pressing the key to bring up the driver list now works properly - before the display was sometimes corrupted o Harmless enforcer hit removed from keyboard shortcut processing routine o No enforcer hit when specifying FONT without FONTSIZE (size now defaults to 8) ============================================================================ V3.12 - 10 March 1996 (122916 bytes) o Under KS 3.0 or higher, the colour editors always attempt to open on the current screen (ie including Workbench) if enough free colours are available, otherwise they will use their own custom screen (as before) o Altered the traction control gadget text slightly and description in documentation to make it less ambiguous o 1996 season datafile, 2 new example sound samples and 2 new example cockpit designs added to the distribution o A few minor changes Bug Fixes: o In the team editor the pit order is no longer messed up after moving teams about o Multiplayer fix fixed (!) - hopefully this will fix the problem of the player cars being called into the pits continuously after the first allocated pit stop in multiplayer games o Slight incompatibility between older versions of GadTools and V39+ discovered - a few things recoded accordingly o The main window will now open when switching back to the Workbench screen from a custom screen under KS 1.x o Routine that detects whether you have pressed help in a string or integer gadget has been fixed - it sometimes brought up a help page when making colour selections in palette gadgets under KS 3.x for example ============================================================================ V3.11 - 12 December 1995 (122436 bytes) o Steering help can now be removed for reverse gear o Added QUIT tooltype / cli option o Added "Patch After Loading" option to Settings menu o Improved Ctrl-C handling Bug Fix: o The "Level Name" is now saved correctly to World Circuit - previously the WC binary got corrupted slightly ============================================================================ V3.10 - 25 November 1995 (121772 bytes) o Improved the cockpit graphic replacement feature - a larger picture is now used (extra things to change) o Positions of various dashboard indicators can now be relocated o Added new feature from PatchF1GP 1.9 - pit lane speed limit o Added "Position Snapshot" feature (from Grant's HackF1GP) o Added a "Multiplayer Fix" for multiplayer games - player cars under computer control should now travel at a similar speed to computer cars o When saving F1GP name, record & setup files the correct checksum is added to the file, so now files that F1GP-Ed saves are identical to if they were saved via the game o Under KS 2.0 or higher, you can now "drop" a F1GP-Ed datafile icon onto the main window (ie now a AppWindow) and it will be loaded for you o Most keyboard shortcuts are now localized o Added a "memory save" menu shortcut o A few minor GUI changes o Now requires f1gp.library V35 Bug Fixes: o Some keyboard shortcuts didn't work - instead they produced a software failure! This has been fixed o The GPPatch HUD now always shows just the drivers' surnames o When using the Driver Editor without the Team Editor window being open no longer results in possible software failures o The "Use Team HP" feature now works properly in multiplayer games. o "Save to memory" clashes with patches when running more than one copy of F1GP-Ed at the same time have been removed o Fixed World Circuit quit patching (f1gp.library) ============================================================================ V3.03 - 27 September 1995 (114624 bytes) o Added a lap counter to the GPPatch status line for qualifying and practice sessions Bug Fix: o V3.02 didn't work as it should have done for registered users - hopefully, this version will :-) ============================================================================ V3.02 - 18 September 1995 (114584 bytes) o "Pit Light Off" feature moved to the Preferences file editor. The Miscellaneous memory patch window has gone for the time being o Added ASYNCHELP tooltype/cli option - by default, synchronously help is now used o Catalog translations now available for Germany and the Czech Republic Bug Fixes: o Major problem with the main string localization routine which meant that the wrong strings were displayed most of the time with a F1GP-Ed.catalog file present - things now work as they should have done in V3.0 o Changed one of the load routines. In particular, the Zoom option in the Camera window is now read correctly from the F1GP binary o When opening a colour editor, on the rare occurance the screen will not be opened when it should have been. I hope to have fixed this now o Finally decided to fix the integer rounding errors that occured with the PlayerHP & FinishHP after multiple load/saves to the binary or memory ============================================================================ V3.01 - 4 September 1995 (114812 bytes) o Now uses and requires "f1gp.library" - a little something I knocked up to make things a lot neater and to remove clashes between F1GP-Ed and other utilities (e.g. SplitTime, GPPerf). This is a major change, but there is no noticable difference to the user o Added an option to specify how many fast laps can be done in qualifying before the pit light comes on Bug Fixes: o Colours are no longer corrupted in the colour editors under KS 3.x o The brake balance for race setups is now printed correctly o Fixed some memory loss that occured during initialization failure o Corrected an invalid link in the guide (Menu index) ============================================================================ V3.0 - 28 August 1995 (114988 bytes) V2.99 AF - 3 July 1995 (109964 bytes - public beta) o Brand new GUI layout - more modular o Complete rewrite of virtually all code resulting in greater efficiency o Traction control, frame rate, car responsiveness alteration and 2-button gear changing - same as in PatchF1GP V1.8 by Grant Reeve o Various routines from GPPatch V2.20 by Toni Wilen, including time gaps, lap time charts, hud display and game speed - GPPatch was altered to run on version C of F1GP, to be removable and to have user definable keys by me :) o Separate Speed Factors for each circuit. o Presets for F1GP detail level and keyboard control method o Alternative HP setting for when race completed o Removal of HP degradation o Set the time delays before yellow flags are shown and cars are removed from the track o Alteration of the cockpit bitmap graphic used in F1GP o Removal of checksums in F1GP so that it's possible to load record and setup files that F1GP-Ed saves out o Title bar added to the F1GP screen, which means you can switch screens in F1GP by clicking in the top-right corner of the screen o Presetting of the F1GP file requester filter button o Certain keys used in F1GP can now be user defined o Provided some presets for camera angles and car damage o Can print out team/driver ratings, as well as lap records and car setups (in a variety of combinations, including Hall of Fame format) o Pit light off in qualifying option o Restructured the way "Selected" drivers are set in F1GP and F1GP-Ed o F1GP-Ed can now open on its own custom screen and with user selectable font, as well as a user selectable public screen o Colour editors now have the exact palette used by F1GP and the time taken to initialize the region maps has been reduced. o Improved error messages when running under KS 2.0 or higher. o F1GP's task priority is always set to -100 when F1GP is detected in memory, resulting other tasks running at normal speed. This doesn't affect the actual game (ie while driving) as it multitasking is disabled. o F1GP-Ed now uses dos ReadArgs() to handle command line operation, which also means limited cli options when running on KS 1.x :-( o Settings file now saved in ENV:F1GP-Ed (instead of S:) o Most F1GP-Ed customization is now done by using ToolTypes o New CLI (KS 2.0+) and ToolType options o The "GetFile" gadget image now shows up with KS 1.x o Most of the strings are now localized, meaning that F1GP-Ed can work in any language provided a catalog file and locale.library (WB 2.1+) are found Bug Fixes: o Increasing the Speed Factor, while the "Use Team HP" setting is selected no longer has the side effect of increasing the steering sensitivity, which rendered the car impossible to drive o When the SAVETOMEM cli option is used, the first available driver slot sometimes got "selected" by F1GP as well as your choices. This shouldn't happen anymore o Maximum HP is now 1431 (instead of 1432) o Minimum Speed Factor is now 15000 (instead of 0) ============================================================================ V2.45 - 11 June 1995 Bug Fixes: o The slow duplicate car which was partially removed in the last version has now been removed completely (fingers crossed). It was showing up on quick races and races after qualifying was skipped, ultimatly resulting in F1GP to crash. o "Filter Dirs" ASL V40 incompatibility fixed. o Enforcer hit in the autoload requester removed. o Recompiled with Dice 3.01 ============================================================================ V2.44 - 20 April 1995 Bug Fix: o Due to a side effect of allowing drivers 36-40 in teams 19 and 20, in the previous version, F1GP became confused and sometimes there would be duplicate drivers - one of which drived slowly and in a strange coloured car. I hope I've sorted this problem out now. ============================================================================ V2.43 - 30 March 1995 o First release since the theft of my Amiga. As a consequence of this theft, the keyfiles are in a new format and, therefore, any keyfiles sent out with previous versions won't work with this version or future versions (ask me for a new keyfile if you need one). o You can now use drivers 36-40 in teams 19 and 20 without problems o Recompiled with Dice 3.0 Bug Fixes: o The maximum length of team and engine names should have been 12 instead of 13 - using 13 characters caused the next name to be erased. o F1GP-Ed no longer locks up if there is not enough memory to open a colour editor. o Loading car setups or lap records caused F1GP-Ed to crash when certain windows were not open - fixed. o If the brake balance of race setups was set towards the rear it was replaced with the qualifying brake balance, when they were printed out - fixed. o If you don't use the Topaz 8 font, and your chosen font is too big for some windows (not all), it should have been set back to Topaz 8, but due to a bug in the GadToolsBox source this was not always the case. So, each window can now have its own font (ie it remembers the right font). ============================================================================ V2.42 - 29 January 1995 o Added new feature for analog joystick owners to allow separate buttons to change up/down gears. o ReqTools requesters are now only used as the last resort, making F1GP-Ed slightly more "Style Guide" complient. Use RTPatch to force ReqTools requesters, if you prefer them. o Improved efficiency of window opening routines, and put "locks" on windows while they are being opened and drawn. Bug Fixes: o Major bug which caused version C of F1GP to crash just after loading, has been fixed. o Corrected the default for "Fast Windows", and the default pit crew colours. ============================================================================ V2.41 - 17 January 1995 o Improved F1GP detection for the load/save memory options. In V2.40, F1GP-Ed could only detect F1GP if the 'f1gp' file was run. o The "Filter Dirs" no longer affects the sound sample file requesters, as I found it incredibly tedious having to switch it off everytime I wanted to save a sample which wasn't exactly the same size as recommended. o F1GP-Ed executable size reduced a little. Bug fixes: o Major bug removed - F1GP no longer crashes when you or the computer cars have used 4 sets of qualifying tyres, when the "Infinite Q Tyres" feature is switched off! o On-line help now works on the F1GP Prefs menu. Menu help, in general, now works with KS 3.0 (and above), and bugs resulting from use of menu help have been fixed. o When any slider gadgets show 95, on-line help was always brought up unwantedly - this was partially due to a bug in GadToolsBox, but I have now altered the code so it works correctly. o Using ASL file requesters and the Filter Dirs option caused F1GP-Ed to lock up - now fixed. ============================================================================ V2.40 - 3 January 1995 o Added an option to load a single car setup to the car setup editor. o Added options to read/write to a resident copy of F1GP running in memory, rather than to the binary file. o New CLI option "SaveToMem". o New options in the Hacks 2 window which allow use of Q Tyres in practice, infinite Q Tyres and a faster F1GP GUI. o A couple of things tidied up regarding filenames and dirs when using the CLI options or the Autoload feature. Bug fixes: o The "Use Topaz 8" options caused "selected" button gadgets in the main window to get confused sometimes. This is now fixed. o Selecting "All the Same" in the options window would select "Random", and vice versa - fixed. o When running under KS 1.x the Hacks 2 window is now activated when opened, like other windows. ============================================================================ V2.31 - 26 November 1994 Bug fixes: o The "Separate Qual/Race Car Setups" option was displaying the opposite to what it should have been - fixed. o The Day and Month gadgets did not work properly stopped working in V2.30, due to them only allowing a single digit instead of 2. o The "Use Topaz 8" option stopped working in V2.30, causing the system to lock-up! o The "Zoom" camera parameter is no longer altered after saving to the binary, which did cause problems. ============================================================================ V2.30 - 16 November 1994 o Added a camera view adjustment editor to the Hacks II window. o Added a car setup editor to the lap record editor window, and altered the "Extras" menu to make way for this. o Finally decided to support the "Separate Setups" option from F1GP race options, because of the new car setup editor - Hacks window altered. o Transformed the text doc into AmigaGuideŽ format and rewrote some sections, which allowed me to implement on-line help. o The main structure of F1GP-Ed's source code has changed to increase efficiency - GadToolsBox generated code was less efficient. o Added an AmigaDOS "Version" string. o Provided an "Installer" script. Bug Fixes: o The "Animations" checkbox in the "Options" window did not work properly - it always took the value from "Fast Windows". o F1GP-Ed V2.13+ would not run from the CLI on KS 1.x systems due to a bug (???) in KS 1.x. To fix this, the initial stack check is not carried out when running on KS 1.x. o The Lap Record editor now gets updated when new records are loaded independently. ============================================================================ V2.21 - 23 October 1994 o Added a lap record editor, and rearranged the "Extras" menu to make space for this. o Slight decrease (30%) in the time taken to enable the "Click Graphics" option. There is no longer a long delay when quitting F1GP-Ed if the option has been enabled at some point. o Further optimizations in the source code. o When the "Colour Ed Selection" is set to "By Colour", and "UNDO" is pressed, the current palette colour now remains unchanged. Bug Fixes: o When using the "Output as Text" option, if any of the years of the dates were < 1985, the date would be completely wrong. o Bug when using "Click Graphics" on the car for team 1 - clicking on the Nose>>Cockpit part would sometimes colour the wrong part. o Possible chance of memory corruption which occurred when using the Autoload file requester has been removed. ============================================================================ V2.20 - 29 September 1994 o Discovered that the A600 WWW F1GP binary is slightly different. F1GP-Ed now supports this version. o F1GP-Ed will now replace any sound sample in the game. Bug Fixes: o Somehow, the "Driving Aid Cheat" option in the Hacks window stopped working - it works now though. o In V2.13, reading Car Setup files into F1GP-Ed proved impossible as I made a slight mistake in the new file handling code. Lap Record files were trying to be read instead. Works fine now. o Minor bug in the default team names: Team 10 was named as "Sorrell" instead of "Masuka Realm". o Slight bug in new file handling routine, which may have caused corrupted filenames and titles in some requesters. o Slight mistake in the PAL Timing code, the mistake did not seem to cause any problems, but I have corrected it anyway. o Major bug when saving an engine sample. If the sample was less than 21160 bytes, F1GP-Ed would probably corrupt the memory, resulting in "Software Failures". ============================================================================ V2.13 - 19 September 1994 o Improved file handling (now uses less stack) and added an option to filter files in most of the F1GP-Ed requesters. As a consequence F1GP-Ed now needs ReqTools V38+ or ASL V38+ - not much of a loss, as ReqTools requesters are far better than ASL V36 requesters anyway. o Now, F1GP-Ed will not run if you are using a stack size < 4000 bytes - an error message will be displayed instead. o Made low memory checking robust (it was totally inadequate). F1GP-Ed will never crash in low memory conditions - it will just abort what it is doing and wait for you to respond. o "Checking" the "Click Graphics" options in the Settings menu will now allocate the data needed, if it has not been allocated already. However, this data will only be freed when you quit F1GP-Ed. Bug Fixes: o Still a few errors in the graphics data - there are definitly no more errors now! o Bug when using the cursor keys to change colours in the colour editor causing the hilight to be turned on - fixed. ============================================================================ V2.12 - 12 September 1994 o The Colour Editors have now been improved. It is now possible to alter parts by colour and it is also possible to click on the actual graphics instead of clicking the part name gadgets. I then had to add 2 options to the settings menu. Bug Fix: o The graphics data for the colour editors had a few minor errors - corrected them. ============================================================================ V2.11 - 31 August 1994 o When loading F1GP name, setup or records files into F1GP-Ed, the default directory for the file requesters will be the same as the dir specified in the hacks window. Bug Fixes: o After saving a new sample to the binary, the directory used for datafiles was being replaced with the bin dir - not a major bug, but caused me (and others, I expect) some confusion with datafiles being saved in the wrong place. o If you clicked on a "Edit xxx..." colour editor button when the colour editor was already open, the colour editor would iconify itself, instead of just being brought into view - fixed. o Slight bug in the damage, analog stats and speed factor gadgets if you entered a value over 65535. The value should have been decreased to the maximum, and now is. o Whoops... the maximum damage should have been 32767. 32768 does the same as zero! ============================================================================ V2.10 - 25 August 1994 o First release for REGISTERED users. o Totally rewrote the GUI using GadToolsBox. All of the windows used by F1GP-Ed can now be open and used at the same time, including 3 separate colour editors. New option for the config menu which remembers windows that are open and their positions. The GUI is now font adaptive. Font adaptivity can be disable with the new Use Topaz option on the settings menu. When running under KS 3.0 "New Look" menus will be used. All this meant rewriting most of the code (or rearranging it), which may have introduced bugs - but hopefully not! o Renamed the Configuration menu to Settings. o Can now use the right mouse button to toggle the hilight in the colour editors - also moved the palette to the left so it is easier to access. The colour editor no longer uses the KS 2.0 default colours for the window - instead the same colours are used as the ones set in Workbench preferences. o Added an option to reorder the allocation of garages in the pit lane (doubles as an alternative team selector). o Can now change the number of points that are awarded to the top 10 finishers during a season. o Provided an option to print out lap records and car setups to a file (aka F1GP-LapSet - but with more options). o Renamed the "Tyre Grip" hacks option to "Speed Factor" as tyre grip is not an accurate description of the function. o Improved error checking when loading/saving files. o Removed stack checking as F1GP-Ed now uses less stack (< 2000 bytes), plus the stack check code would increase the executable by over 10K bytes. Bug Fixes: o Removed a bug which caused crashes when using the colour editors. This bug has been resident since V0.1! There were only a few isolated cases, but when developing the new GUI the bug grew in frequency. o For some reason I forgot to save the default dir from the hacks window in the datafile - it was still being saved in the config file. I have corrected this now. o Bug in the damage gadgets - DICE does not like the maximum value for some reason, so I have halved it to 32768. ============================================================================ V2.04 - 26 November 1994 (86560 bytes) Bug fix: o V2.03 failed to work with the A600 WWW version of F1GP, due to me accidently pressing the delete key while editting the source code! ============================================================================ V2.03 - 19 November 1994 (Update of V2.02 & bug fixes from V2.10-V2.21) o Added support for the A600 WWW version of F1GP. o Added a couple of other non-F1GP-Ed things from the registered version (ie AmigaGuideŽ documenation, Installer script & Version string) Bug fixes: o Minor bug in the default team names: Team 10 was named as "Sorrell" instead of "Masuka Realm". o Slight mistake in the PAL Timing code, the mistake did not seem to cause any problems, but I have corrected it anyway. o Major bug when saving an engine sample. If the sample was less than 21160 bytes, F1GP-Ed would probably corrupt the memory, resulting in "Software Failures". o Removed minor errors from the colour editor graphics data o Slight bug in the damage, analog stats and tyre grip gadgets if you entered a value over 65535. The value should have been decreased to the maximum, but I made a slight mistake in the source code :) o Whoops... the maximum damage should have been 32767. ============================================================================ V2.02 - 27 July 1994 o Added an option to adjust the timing according to whether PAL or NTSC is being used. o Added a keyfile processor which loads in relevant information about the registered user and enables the `Timing' option. ============================================================================ V2.00 - 23 June 1994 o Added memory check routines to try and prevent F1GP-Ed crashing in low memory conditions. o Added an option to the configuration menu to allow the user to disable the quit requester. o Added an UNDO button to the colour editor. o Removed the Read and Write cycle gadgets as they have become pretty pointless at the moment as there are only 2 ways you can read and write. Extra items added to the file menu to cope with these changes. o Renamed the prefs menu to configuration menu, due to possible confusions between F1GP Preferences and prefs. o Splitted the F1GP Preferences into 2 separate windows. o Added a new F1GP Preferences menu to access these 2 windows and provide options to reset the options and hacks to normal. o Added an option to save a new engine sound sample to the F1GP binary. o Added alot of new features in the new Hacks section of Preferences. Briefly these are: Manual selection, driver aid cheat, damage, skip menus, use team settings, choose quick race, wet race probability, tyre grip, Player HP and additional A1200 keyboard layout. o New format for the F1GP-Ed datafile. Old format still recognized though. o Major rewrite of file handling routines, resulting in more reliable and faster saves, but a slight increase in the code size for these. o A few other cosmetic changes also, including some graphics. Bug Fixes: o When writing to the binary, F1GP-Ed will assign no drivers to any teams that will not be used (ie excluded by Max Teams setting). This will ensure that no cars will go extra slow, but means that the drivers that were erased cannot be read back from the binary. o Changed the Max HP to 1432 (logically correct, but not fully tested!) o F1GP-Ed should now use less stack o The crowd no longer disappears if you use the default data. ============================================================================ V1.02 - 30 May 1994 o Discovered that F1GP-Ed did not work with World Circuit, so support is now included. o Added another confirmation requester to make sure users don't overwrite the wrong files. o Altered the colour editor palette slightly. ============================================================================ V1.01 - 23 May 1994 o Added dynamic stack allocation, so that the stack would never overflow causing requesters to crash. ============================================================================ V1.00 - 22 May 1994 First public release of F1GP-Ed. ============================================================================ V0.2 Beta - 17 April 1994 First release of the editor - for beta testers only.