F1GP-EdF1GP-Ed Documentation

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This window contains a number of settings which actually affect the game
while you are playing it.

Car Fragility
   There are 4 different values which affect how easily you can damage your
wings or be put out the race in different situations.  This also applies to
the computer controlled cars. The lower the value the easier it will be to
damage your car. Values between 0 and 32767 are allowed.

Yellow Flag Delay
   The amount of time before the marshalls start waving yellow flags (and
the computer cars slow down) after a car spins off (and is below 10mph).
Values ranging from 0 to 65 seconds are allowed.  At least 3 seconds is
recommended, otherwise your car may get removed from the pit lane!
 (default is 20 seconds)

Car Removal Delay
   The amount of time before the marshalls start pushing stationary cars,
thus rendering that car "out of the race". Values ranging from 0 to 65
seconds are allowed.
 (default is 15 seconds)

Minimum Pitstop Time
   This is the nominal amount of time it takes to complete a normal pitstop
(just changing tyres) during a race.  This time will vary in the game - a
random amount of time will be added (could be anything up to an extra 10
seconds). Don't set this too low or you won't have time to select the tyre
compound.
 (default is 6 seconds)

Damage Repair Time
   The extra amount of time it takes to repair any wing damage (front, rear
or both) during a pitstop.  So, if you make a pit stop to repair damage,
the total time for your stop will actually be the minimum pitstop time +
damage repair time + some random amount.
 (default is 14 seconds)

Practice Fuel Load
   Normally when you start a practice or qualifying session your car starts
off with 5 laps worth of fuel in it.  Obviously, the fuel decreases as you
drive around, but once it gets to 0 the weight of the car remains constant.
However, it can be reset by pressing the 'Q' key to get back to the pits -
if you drive into the pits you're fuel load isn't reset. Basically, the
less fuel you have on board the faster you can go.  So in qualifying you
might like to have this set to 0 laps.  A common complaint is the handling
of the car in pre-race practice - in this case you could increase the fuel
load to emulate the handling of the car at the beginning of a race.  Note
that this option doesn't affect the fuel load in races.  Values from 0 to
99 laps are allowed.
 (default is 5 laps)

Converted on 03 Nov 2010 with RexxDoesAmigaGuide2HTML 2.1 by Michael Ranner.