Rules for the Internet Formula One Grand Prix Championship
V3.0, 01-Oct-2000, by Markus Kruggel & Oliver Roberts
Thanks to James Smith whose rules for the IAF1GPC are still the base of
this new version)
TABLE OF CONTENTS
- 1. Introduction
- 2. General Rules for all classes
- 3. Additional Rules
- 4. Points System
The "Internet Amiga Formula One Grand Prix Championship" (or IAF1GPC for
short) is is a competition run for players of the Amiga version of Formula
One Grand Prix (or World Circuit), competing against each other over a full
championship season. Each race of the season is spread over two weeks:
Qualifying in week 1 and racing in week 2. After the first week all the
qualifiying results should be e-mailed to the adminstrator where they will
be tabulated and posted to the amigaf1gp mailing list. The next week
everyone races that race and e-mails their times to the administrator. The
fastest overall race time wins.
The basic requirements are that you have an Amiga computer (any model will
do), the F1GP (or WC) game published by MicroProse Software and an add-on
for the game called F1GP-Ed. Obviously, you'll also need access to an
Internet e-mail account. All competitors should subscribe to the
mailing list which is the primary source of all material related to the
championship. Once you've done that make sure you read and understand the
rules. That's all it takes really. All you need to do now is to make sure
you complete the specified races and submit your results (by e-mail) before
the respective deadlines. Results will be posted to the mailing list
shortly after each deadline.
Please play fair. Not all of the rules can be enforced 100%
Whatever is legal in the game is not always legal while racing in the
championship. In other words, don't cut corners by leaping over the grass
like a mad gazelle and don't go around intentionally ramming the computer
cars off the track. It's not very sporting.
There are no entrants fees, the championship is run for free. Hence there
are also no prizes. This championship is purely for fun. But keep in mind
that you're using F1GP-ED, a shareware product. (Be aware: If people use
pirated versions of F1GP-ED I will throw them out of championship!)
Any machine type (A500, A1000, A1200,..., A4000) is allowed. Any rebadged
Amigas (like MicroniK infinitiv) are allowed, too. For now, running F1GP
on top of an Amiga emulator (like UAE) is not allowed to compete in the
championship. However, results achieved with F1GP on an Amiga emulator,
following this set of rules, may be submitted for comparison.
Any hardware configuration of your Amiga is allowed. This includes
accelerator boards, GFX boards and so on.
Any control device (keyboard, analog/digital joystick, steering wheel, ...)
Each participant must use a legal copy of Oliver Roberts' F1GP-Ed
v3.xx. Pirated versions will do strange things to your computer and it is
unlikely that you are able to participate in the championship with a
cracked version of F1GP-Ed.
A special F1GP-Ed datafile will be available for each of the two classes
before the start of the season. You are not allowed to alter any settings
of the datafile as long as they change the behaviour of the computer
controlled cars or the game's general behaviour. Especially you are not
allowed to change speed factors, risk factors, frame rate, car fragility,
cheats and session times.
You are allowed to alter settings that just change the look of the game,
i.e. car and helmet designs, palettes, background images and the like.
You are allowed to use patches like PatchF1GP to give buffered buttons, 2
buttons gears, etc, and you are allowed to use the information section of
GPPatch to get information that F1 drivers have avalable in their cockpit
nowadays but which are missing in F1GP.
Any car control method is allowed. This includes traction control on/off.
You must drive using the default setting of driver no.39 in all sessions.
The usage of Splittime is allowed during all sessions. The usage of AGPPerf
is only allowed during qualifying.
You must use AGPLapTime to log your race and qualifying session. Any results submitted without a
AGPLapTime logfile will not be considered for the final results and hence
cannot score points!
Forming teams is allowed and recommended. The benefit of being in a team is
to share information with your team mate and to make the championship even
If a driver changes from one team to another during the season, he/she has
to declare it before the qualifying deadline of the race where the change
shall take effect. The same applies in case two teams merge to create a new
The points of the changing driver will not be carried over in case he/she
changes to an already existing team. The respective driver will contribute
to the team's score from that race on, where the change takes effect.
In case two teams merge, the team may carry over the points from one of
the teams that merge and use this score as the new team's score.
The drivers' scores will remain unaffected in both cases.
The first week of each race is qualifying. You should enter a
NON-CHAMPIONSHIP RACE for each round of the championship and then complete
a 60 minute qualifying period. However, you must not do more than 12 laps
in total (with any tyre compound), just like in real life F1. After qualifying you should e-mail your
qualifying time and log file to the administrator, and the grid line-up
will be mailed the list.
You must use AGPLaptime to log your qualifying session. Send the logfile together with
your qualifying time (refer to the How to send your results document for
more info about this). This will be used to verify your qualifying time,
and whether you stayed within the 12 lap limit.
It's not possible to enter a standard championship season as the race order
in the IAF1GPC is different to that in the game.
The next week is the race itself. You should save your game between
qualifying and the race, and reload before racing so that you do not need
to start at the back (hopefully :-). You can race immediately after
qualifying and mail your results in one go if you want, but you won't
benefit from seeing everyone else's qualifying times before your race.
You must use AGPLaptime to log your race. Send the logfile together with
your race result (refer to the How to send your results document for
more info about this).
You must save your game immediately after crossing the finish line. This
saved game must be submitted on request to check that no-one is cheating. I
don't expect anyone to cheat, but if results are suspect this is the only
way you can check your results.
Some races will be declared as wet races. Everyone must race those rounds
under wet conditions. This is possible due to Oliver's editor allowing you
to set the probability of having a wet race. Therefore whenever a wet race
is called you must edit your copy of F1GP to give a 100% chance of having a
You may save and continue a qualifying or a race at any time, but you may
not reload or restart. You only get one shot at each race.
Deadlines will be set to make sure that the championship progresses at a
reasonable speed. If you miss a deadline your results may not be included
for that race.
Results will be accepted anytime before the relevant deadline.
For the Fidonetters and all of you with similar "problems": be aware that
you send your times early enough so that they will reach the admin before
the deadline. It is suggested that you change the schedule in a way that
you send in your results 2 days before the official deadline. If you follow
that schedule you will not lose any time because the intervals between the
races remains two weeks.
On more info about the submission of your results, refer to How to submit
Two different classes exist within the IAF1GPC: Ace and Pro. The
main difference between the classes are the allowed driving aids, the
number of races and the speed of the computer cars:
|Auto Gears||-||-||( "X" = allowed ,"-" = not allowed)|
|Self Correcting Spin||-||-|
|RACE PARAMS|| |
A driver may change the class he/she competes in at any time of the
season. However, points scored in one class cannot be carried over to
another class. That means that a driver who changes class has different
scores for all the classes he/she competed in. Note that both drivers in
a single team must be racing in the same class.
Ace drivers have to use the "Ace" datafile for F1GP-Ed.
All 16 races count towards the championship.
Teams in the Ace class may comprise of a maximum of two drivers (three
car teams were allowed in the 1998/99 season, but not anymore!).
Pro drivers have to use the "Pro" datafile for F1GP-Ed.
You may drive all 16 races of the season, but only your best 10 results
(combined qualifying + race) count towards the championship.
Each driver scores points for the position achieved in qualifying and race
applying the following table:
Any driver who has led at least one lap of the race will score 5 extra
The driver who achieves the fastest overall lap of a race scores 3 extra
- All the points on the left are rewarded for a fully completed race. If a driver
retires, the race distance he was able to complete will be taken into account.If somebody
crashed out after completing 22 laps at Spa and ends up on 7th place compared to the other
competitors, he'll get 50% (22 out of 44 laps) of the 147 points that can usually be scored
with a 7th place. The points will always be rounded up to the next full point, so that the
driver in the above example will get 73 points for his result.
- Lapped drivers that finish their race and see the chequered flag, will be treated as
if they had completed 100% of the race.
- A result of 0 laps will be treated as if the driver completed 1 lap.
Last modified: Friday 09 December 2005 - 22:58