F1GP-EdF1GP-Ed Documentation

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This window allows you to replace any of the sound samples used by F1GP.
The game uses eight sounds and you can alter each one by clicking the radio
buttons to the right of the window.  All the settings in this window are
saved in a separate sound settings file. The current settings filename will
be saved in the standard settings file by selecting Save Settings from the
Settings menu.  If you do this, your preferred sound settings will be
loaded automatically when you start F1GP-Ed.

For best results the samples should be in RAW format, and be of a smaller
or same size as the maximum sizes:

   +-------------------+----------+-----------+-----------+-----------+
   | Sound Description | Max Size | Volume    | Length    | Start at  |
   |                   | (bytes)  | (default) | (default) | (default) |
   +-------------------+----------+-----------+-----------+-----------+
   | Air-Socket Wrench |  8116    |    64     |    7964   |    152    |
   | Car Pass 1        | 15400    |    48     |   15248   |    152    |
   | Car Pass 2        | 10862    |    48     |   10710   |    152    |
   | Klaxon            | 12882    |    16     |   12730   |    152    |
   | Skid              |  8094    |    48     |    7942   |    152    |
   | Rev Start         | 12728    |    64     |   12576   |    152    |
   | Crash             | 13452    |    64     |   13300   |    152    |
   | Engine            | 21160    |    40     |   21160   |      0    |
   +-------------------+----------+-----------+-----------+-----------+

The Engine sample is continuously looped so it is vital that the loop point
is disguised well for a good result.  You can edit sound samples in
programs such as TechnoSound Turbo and Protracker, for example.

Sound
   Locaction of sound sample on disk (ideally the sample should be in RAW
format)

Volume
   How loud the sound is to be played by the game.  0 is the quietest (i.e.
you won't be able to hear it) and 64 is the loudest.

Length
   How much of the sound should be played by the game.  This can be used to
truncate the sound without having to edit the sound sample.

Start at
   How much of the beginning of the sound should be ignored.  0 is the
beginning.  This can be used to skip unwanted sound at the start of a file
(e.g. to skip an IFF header).

Load Settings
   Load the sound filenames, volumes, lengths and "start at" values from a
sound settings file.

Save Settings As
   Save the sound filenames, volumes, lengths and "start at" values to a
sound settings file.

Save Mode
   Current - just save the currently selected sound to the game
       All - save all samples to the game
             (samples with blank filenames will be ignored)

Save RAW Sample To
   Saving to memory will save the samples and settings into the currently
running F1GP (if present), whereas saving to F1GP binary will save to the
game file on-disk so it will be used everytime you play F1GP providing a
more permanent change.  If the sample is longer than the recommended size
then F1GP-Ed will truncate it.

Converted on 03 Nov 2010 with RexxDoesAmigaGuide2HTML 2.1 by Michael Ranner.